Published a new update for PS5 Y2JB Autoloader, the tool designed to automate the sequential loading of payloads on PlayStation 5 consoles without requiring manual intervention between steps.
The new version introduces the ability to manage different configurations for multiple YouTube apps from different regions, simply by creating dedicated directories with the relative TITLE ID.
This way each app can have its own file autoload.txt, giving users more precise control over the behavior of the instrument.
The update also changes the management of the file elfldr.elf: the custom path no longer uses the directory /data/, but allows you to insert custom files directly into the autoload folders along with their configuration.
Three seconds of waiting was also removed before loading, so as to further speed up the start, and new notification commands added that also include file error messages .jsdisplayed directly on the screen.
The linked guide explains in detail the essential procedure for preparing the folder ps5_autoloader, where to insert the payloads intended for automatic loading on a PS5 already subjected to exploits.
Guide: how to use ps5_autoloader
- Create a directory called
ps5_autoloader. - Within this directory, insert the files
.elf,.binand.jswhich you want to upload, in addition to a fileautoload.txt.- In the file
autoload.txtList the file names to upload, one per line. - File names are visual to capitals: make sure that each name exactly matches the file in the folder.
- To enter a pause between two payloads add a row with a token of the type
!1000, where the number is the delay in milliseconds (in the example 1000 ms). - Do not include in the file
autoload.txtthe kernel exploit (e.g.lapse.js) nor theelf_loader; these components are automatically loaded by the system.
- In the file
Placement of the folder
Place the folder ps5_autoloaderin one of the following routes (order of priority — the first takes precedence):
- Root of a USB stick.
- Internal Disc:
/data/ps5_autoloader - YouTube splash screen folder:
download0/cache/splash_screen/aHR0cHM6Ly93d3cueW91dHViZS5jb20vdHY=/ps5_autoloader
Example of file content autoload.txt:
payload1.elf!500script.jshelper.bin
In this example payload1.elfis sent, waits half a second and then they are sent script.jsand helper.bin.
Important warnings
The procedure described assumes that the console has already been made vulnerable via the Y2JB exploit. It does not include jailbreak tools or sensitive operating instructions in the content.
Misuse may result in data loss, system corruption or warranty invalidation. Use exclusively on test hardware and at your own risk.
Starting the exploited PS5, the system will automatically detect the folder and the autoload file and proceed with the loading of the payloads indicated according to the order and the specified delays.
Changelog
- Added support for different configurations for multiple YouTube apps from different regions.
- Introduced the ability to create dedicated directories with format
ps5_autoloader_[TITLE_ID]to use filesautoload.txtseparated for each application. - The specific directories for
TITLE IDNow they have priority over the generic directoryps5_autoloader. - Review the file management
elfldr.elf: the personalized route/data/elfldr.elfIt is no longer used. - Now you can insert files
elfldr.elfcustomized directly in the autoload folder and call them up via the configuration file. - Removed the delay of 3 seconds before starting lapse to make it faster to load.
- Added a new notification command to report file errors
.js, displaying them directly via notifications.
Download: download0.dat
Download: y2jb_update.zip
Download: Source code PS5 Y2JB Autoloader v0.3
Source: github.com
Original article in Italian: biteyourconsole.net


Comments